RIB WRANGLING SCRIPTS
Kettle Main Body Model
Kettle Handle Model
Kettle Base Stand
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Kettle Spout Model
Kettle Cap Model
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Tea Cup Model
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Metal Fractal Displacement Shader
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TEXTURE MAPS
Front Design Relief + Fractal Displacement Shader
Linen Cloth Shader
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Wood Table Top Shader
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TROUBLESHOOTING
The expression below calculates distance on a square plane. The UV of the square plane is 1 unit x 1 unit, therefore a circle within that square would have a radius of 0.5 units. Since I need to "cut out" two circles, I therefore have an inner and outer distance. As a presence map works, a value of 1 (white) equals visible geometry, and a value of 0 (black) equals no geometry. If the distance is less than the given radius float input, then the outcome is 1 for the outer circle, or 0 for the inner circle.
The two expressions for the circles can then be merged through multiplication.
The two expressions for the circles can then be merged through multiplication.
Expression for Hole